Welcome to GameRanker
Track Elo, records and rivalries — with your crew, in real time.
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Pick your handle
Your name everywhere on GameRanker — one identity across all leagues.
Your leagues
Open the personal invite link you were sent — it adds you to the league and connects your match history. Signing in alone isn't enough; without the link we can't know which player is you.
Starting fresh instead? Use + Create league above.
Create a league
You're invited
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Board
Loading confirmed history…
Loading standings…
Log a set
Choose the mode and build both sides. Team A won is selected by default.
Free-for-all: pick the players, then tap the winner's chip 🏆
Recent sets
Synergy
Find the teammates and exact lineups that work best.
Rivals
See the matchups that hurt most—and the ones you own.
Sim
Preview matchups or find the fairest equal teams.
History
Every stored rating event, in canonical set order.
Head to head
Compare rivalry results, current form and model context.
Records
Twelve canonical league titles, without repeated headlines.
Activity
Recent league changes in plain language.
No activity matches these filters.
Activity is available to signed-in league members, including Viewers. Anonymous public watchers do not see actor or activity data.
Settings
Live league controls stay separate from future experiments.
League
Live todayCompetition
Live todayAccess
Live todayComing later
Not wiredMembers & invites
Safe access, roles and history-linked invitations in one place.
Invite new people
Group accessA player link creates a new player identity from the person's handle.
Current members
Server-authoritative rolesUnclaimed player history
Personal linksA personal link reconnects one person to an existing player and all of that player's numbers.
Add a player
Owner/adminHow scoring works
Ratings rise and fall by who you beat. Winning against a stronger player or team earns a lot; winning against a weaker one earns little — and losses mirror that. Everyone starts at 0, and the board self-corrects toward true skill over time. K is the swing size: higher K = faster movement per set (24 is a good default).
A classic league table: fixed points per result — win 3, draw 1, loss 0 (you can change these). Simple to explain, but it ignores opponent strength: every win is worth the same.
Rule of thumb: pick Elo for competitive ranking with uneven matchups; pick table points for casual round-robin nights.